Geography of Ardentis
Ardentis is a large island-continent in the northwestern hemisphere of the world of Zoratha. It is the primary setting of the campaign.
Regions
- The North — Dwarven League cities, giant territories, Iceflame Spire
- The West — Tempest Coast, ancient humanoids, the Teeth, Mount Freedom
- The Interior — Latan Swamp, mountain ranges, Jungles of the Serpent, South Forest
- The East — Highport, Nordwall, Grey Mountains, The Jaws, Island Cities
- The South — Three Ulek factions, Ulex City, Prince Eltram Landing, Dark Sea coast
Surrounding Waters
| Body of Water | Location | Character |
|---|---|---|
| Frostveil Ocean | North | Risky dwarven icebreaker trade route |
| Tempest Tides | West | Impassable for large ships; underwater cave creatures |
| The Dark Sea | South | Domain of The Depths Beyond; monsters, storms, darkness |
Beyond Ardentis
- Zoratha — The Wider Continent — Eastern Desert Kingdoms, Catfolk Caliphates, Gulgothoa, Shadowlands
Reference
- Map Sketch — working text map with all labeled locations