Factions of Ardentis
Northern Powers
- League of Dwarven Trade Cities — Hodoronk, Tronk, Whitedove Harbor, Sandshore Harbor; guild-based dwarven civilization
- Iceflame — the Iceflame Queen's giant empire; Lord of Deception's instrument
Southern Powers — The Three Uleks
The Ulek Empire's collapse produced three successor factions, each claiming a different form of legitimacy:
- Free Cities of Ulek — Ulex City, Nordwall; republican compact; no emperor
- Kingdom of Ulek — Prince Eltram Landing; legitimist council holding the throne for a sealed king
- Ulek Empire (Theodor Crane) — Sandstone; usurper faction; see Theodor Crane
Interior Powers
- The Five Kingdoms — aboriginal dwarves, forest elves, rancher humans, Terenei royalty, and the pirate crown of Highport; mutual non-aggression pact; one seat currently vacant
- The Caligni — five matriarchal families in the Ancient Paths underground; preservationists; largely unknown to the surface world
Active Threats
- The Slavelords — ten warlords occupying Highport; Iceflame-backed; see Slavelords